You lead ten people across a dying land toward a valley you've only heard about. The journey is ten legs long: stretches of walking through ash, meltwater, forest, cliffs and snow — and between them, a fork in the road where you have to choose.

Every choice trades safety against speed, and rations against people. The ending you get isn't a score. It's the number of people who walk into the valley beside you.

Features

  • Ten legs across five biomes — the Ashen Plains, the Braided River, the Elderwood, the Bone Pass and the White Silence
  • Twenty branching decision cards with weighted outcomes, so the same fork doesn't always end the same way
  • Named tribe members with roles that change the rules — hunters forage more, gatherers stretch the rations, elders steady the tribe's spirit, scouts warn you of hazards ahead, children eat little but are lost first
  • Three resources: how many of you there are, what's left to eat, and how the tribe feels
  • Four endings, scored on survivors — plus a roll of everyone who didn't make it, and what took them
  • Original procedurally generated art and music throughout

Walking

Space / W / Jump — hold for a higher arc
S / / Ctrl Duck

Published 20 hours ago
StatusReleased
PlatformsHTML5
AuthorUnity devs 123

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